Manor Lords has obtained its first main patch in model 0.7.972, with developer Slavic Magic making much more modifications than had been current within the beta model of the replace.
Revealed on Steam, the patch consists of the myriad options accessible to these testing the brand new model such because the addressing of clogged Buying and selling Posts, weak archers, overly excessive ale consumption, disappearing crops, and extra.
A brand new main function known as King’s Tax has additionally been added, which finally rewards good staff and punishes poor ones.
Slavic Magic has utilized many extra steadiness modifications with the complete patch too, utilizing the testing interval to positive tune completely different mechanics. Armor variations, a refreshed Giant Granary, a brand new patron saint, and extra had been additionally added. The total patch notes can be found under.
Gamers ought to “start a brand new save to get pleasure from all of the fixes and modifications”, Slavic Magic really helpful, and requested gamers to take away any mods earlier than doing so to make sure a clean gameplay expertise.
Manor Lords arrived in Early Entry type on April 26, 2024 and proved a right away Steam hit, promoting multiple million copies in a day and hitting the best ever concurrent participant depend for a metropolis builder. It continued to develop too, with Slavic Magic asserting Manor Lords had offered two million copies after three weeks.
Manor Lords Model 0.7.972 Patch Notes
Main Adjustments
The King’s Tax (or Annual Royal Tax, identify undecided)
The tax is collected yearly from all gamers (principal participant and AI) and goes to the liege. It’s calculated per inhabitants, serving as a counterbalance for gamers hoarding enormous wealth regardless of non-optimized economies.At present, gamers can incur debt with out consequence. Sooner or later, failure to pay will lead to shedding the king’s favor and ultimately going through the king’s military as enemies.
International/Native Commerce Swap for Buying and selling Posts
Gamers can now change commerce to “native solely” within the buying and selling submit for every kind of excellent, permitting them to change items between their very own areas whereas ignoring free retailers.Two buying and selling posts (one in every area) are nonetheless required to make this perform work. Employed merchants will prioritize touring to the placement with the very best costs to start commerce, probably together with areas owned by different Lords.The transport distance issue is lowered to make it extra predictable for gamers the place merchants will go (to the place with the very best worth).Regional wealth continues to be required to change items between areas with a buying and selling submit to keep up areas as impartial financial items, simulating a extra real looking financial system.
Gameplay and Stability
Useful resource Administration and Agricultural Changes
Meals Consumption: Individuals now choose a random meals useful resource as a substitute of consuming meals in a selected order.Crop Fertility: Fertility is not drained after crop progress reaches 100%, making early harvest micromanagement much less crucial. Yield should improve over 100% progress if max yield will not be reached.Yield Cap: will now by no means improve previous 100% progress to keep away from confusion about exceeding 100%. Even when fertility reaches 0%, there’ll nonetheless be a small doable yield.Harvesting Effectivity: When harvesting, crops are instantly added to the sector stock as a substitute of the villager stock to cut back bottlenecks from harvesting stroll occasions, particularly for giant fields.Oxen Prioritization: Prioritized oxen plowing over transporting sources to the granary and warehouse to cut back oxen strolling backwards and forwards from the plowed subject each time new sources can be found for transport.Plowing Shed: Plowing shed now provides 2 livestock employee slots.Meals Distribution: Meals-producing residential plots not replenish on their produce earlier than sharing with {the marketplace}.Sawpit Log Storage: Elevated sawpit log cupboard space to five.
Financial and Commerce Developments
Baron Area Claims: Lowered the speed of the Baron claiming areas and adjusted it to raised replicate recreation settings.Employee Camp Improve: Eliminated the employee camp improve meant for colony areas; it will likely be re-added when correctly applied.Commerce Route Institution: When establishing a commerce route, retailers not all spawn on the nearest commerce level however are distributed to circle between numerous commerce factors.Archer Harm: Archer harm elevated from 4 to 13.Commerce Logistics Growth: The “Commerce Logistics” improvement department now lowers the price of new commerce routes by 50% as a substitute of clamping it at 25.Commerce Route Prices: Elevated the bottom value of opening a commerce route from 12 to twenty (earlier than the great worth multiplier). Reverted the price of opening new commerce routes to linear scaling.Market Oversupply: When the market is oversupplied, gamers can nonetheless export items at a cheaper price. The worth multiplier for oversupplied items is now 0.75x for oversupplied and 0.5x for critically oversupplied.Market Oversupply Price: The speed at which the market turns into oversupplied not will depend on the worth of products, making certain equal charges for all good varieties.Higher Offers Growth: The “Higher Offers” improvement department reduces the international import tariff by 50% as a substitute of eradicating it fully.International Market Provide: Tuned international market provide to rebalance itself quicker, aiming for a better to one-year cycle if not buying and selling.
High quality of Life and Infrastructure
Ale Consumption: Lowered ale consumption by 75% (roughly 1/3 per household per thirty days).Constructing Placement: Made constructing placement steepness limits harsher to stop buying and selling posts and church buildings from trying awkward on sharp slopes.Soldier Approval Issue: Troopers not set off the “unburied our bodies” approval issue when corpses are of their proximity.Hitching Put up: Hitching submit is free once more to cut back the possibilities of gamers getting caught with out an ox, hitching submit, or the flexibility to order an ox.Sheep Breeding: Capped sheep breeding to a most of 1 new lamb each 10 days.Water Fetching: Villagers at the moment are solely allowed to fetch water from the effectively nearest to their residence, besides in case of a fireplace.Most Yield per Plant: Elevated the utmost yield per plant from 2 to 4 (Looking Grounds coverage nonetheless reduces it by half).Plant Yield Price: Plant yield charge lowered by half to encourage early harvest solely in emergency mode.Militia Squad Restrict: The militia squad restrict is now 6, no matter whether or not the participant has a retinue or mercenaries. This will likely be linked to a rank system sooner or later.Fertility Regeneration: Doubled the fertility regeneration charge impact on fallow fields and from fertilization.Plant Development Price: Adjusted crop progress to match crop rotation (to hit 100% at harvest as typically as it will probably on auto).Tree Development Price: Slowed down tree progress charge by round 30% to boost forest administration influence.Buying and selling Put up Staff: Elevated the carrying capability of on-foot buying and selling submit staff from 1 to five.Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the primary 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.Granary and Storehouse Employee Slots: Adjusted Granary and Storehouse Employee Slots: unified to three households for stage 1 and 6 households for stage 2.
Minor Fixes
Commerce and Market Changes
Mindfulness System: Utilized the “mindfulness” system to free retailers to cut back clumps and visitors jams.Commerce Location: Moved the placement of trades additional off the map to make sure house for all commerce wagons, even when the buying and selling submit is positioned on the map edge.Dealer Transactions: Allowed merchants to make transactions with out getting into the shed if the buying and selling submit is clogged, so long as they’re throughout the normal constructing bounds.Market Logistics: Improved market logistics effectivity and optimization.Market Provide Reset: Reset market provide on loading previous saves (from builds 0.7.954-0.7.956) as a consequence of mismatched international market provide inventory values.Market Stall Staff: Capped the variety of staff supplying a single market stall to 2 to cut back market clogs with the elevated market provide frequency. The variety of stalls is now lowered again to the variety of households divided by 5, with a minimal of 1 to make sure performance in cities with fewer than 5 households.Market Provide Optimization: Additional optimized market provide features for smoother late-game city efficiency.Buying and selling Put up Thumbnail: Added the lacking buying and selling submit constructing thumbnail.Buying and selling Put up Value Vary: Buying and selling posts now show a worth vary for imports, indicating whether or not they should buy from different areas or international commerce sources.
Optimization and Efficiency
Default AA: Modified default AA underneath DX11 to TAA.Spatialization Replace: Added a spatialization replace name for recruits teleported residence when rallied to make sure correct collision calculations.Comply with Mode Optimization: Up to date “is near digicam” worth in observe mode to stop optimization of animations or sound results for characters close to the digicam.Firefighting Habits: Made firefighting villagers ignore anti-clogging conduct at slim pathfinding factors.Pathfinding Updates: Minor unit in-town pathfinding updates.Destructible System: Swapped the previous UE4 destructible system for a brand new UE5-friendly chaos-based particles system presently used for chopped firewood cutter logs.AA/Upscaler Choice: Tweaked default AA/upscaler choice throughout first-time launch for particular GPUs (e.g., RTX correctly defaulting to DLSS).Pathfinding Thread: Added one other pathfinding thread for dealing with a number of end-game cities.Harvest Prediction Optimization: Optimized harvest prediction and fertility modifications to cut back stutter.Log Show: Restricted the log show to retailer solely the final 100 entries to enhance UI optimization.Idle Process Optimization: Optimized the perform for locating associates to do idle duties like conversations.Door Opening Animations: Optimized door opening animations.
Consumer Interface and Accessibility
Mourning Interval UI: The residential panel now has a “mourning interval left” UI factor that shows the variety of days of mourning till the burgage plot can deliver in additional members of the family.Mourning Icon: Added mourning icon to the constructing floater.Save Restrictions: Disabled the flexibility to fast save throughout the recreation over/victory cinematic. Disabled guide save after being defeated and added a tooltip explaining why saves are disabled. Disabled fast save and autosave if the sport was misplaced.King’s Tax Price Multiplier: Added king’s tax charge multiplier to the sport setup settings.Victory Digicam: After persevering with the sport after a victory, the digicam returns to the participant’s principal area as a substitute of levitating over the map edge.Forex Icon: Unified the foreign money icon within the mercenary firm panel to make clear fee with the treasury, not regional wealth.Lodging for Homeless: Added an lodging name for homeless individuals after a hearth, making certain they’re rapidly re-assigned to accessible burgage plots.Household Record UI: Aligned “office/reassign” buttons vertically within the household listing as a consequence of most households having multiple member.Font Repair: Mounted previous fonts getting used within the household entry widgets.Fertility Overlay: Made fertility overlay colours and colorblind symbols extra correct with the odds displayed within the subject’s constructing panel.Constructing Panel UI: Tweaked constructing panel header buttons/toggles to enhance readability and distinguish buttons from toggles.Market Stalls: Set “Enable market stalls” to ON by default for all workplaces and artisan workshops to help new gamers in organising stalls with out confusion.Popup Queue: To keep away from popups like “royal tax improve” from interrupting go to mode, they’re now queued and triggered after the participant returns from go to mode, after round 1-2 seconds.Transaction Popup: When buying and selling between areas, the transaction popup will now show over each commerce buildings, relying on which is nearer to the digicam.Area Borders: Area borders will present underneath the cursor even when the digicam is low, clarifying the place area territory ends.Area Calculation for UI: Tuned how “present area” is calculated for the UI to make it extra snug to construct on the sting between two player-owned areas.
Crash Fixes
Mounted a crash when doing a sequence of livestock import, export, and import as a result of “residence” wasn’t cleared correctly throughout export, and the identical animal was reimported.Mounted a uncommon crash if a handcart fails to spawn, probably if the buying and selling submit was constructed in order that a part of it crosses the map edge.Mounted crash on startup if OpenXr SDK is put in.Mounted a crash when deleting a constructing if there are pathfinding obstacles being verified (as an example, quickly after loading a recreation).Mounted the participant with the ability to reassign a household to a different Area, which might crash the sport.
Bug Fixes
Gameplay Mechanics
Mounted victory standing not resetting after beginning a brand new recreation, resulting in a recreation over display screen not showing if the participant misplaced/gained a number of video games with out turning the sport off.Mounted crops dying within the winter as a substitute of really growing yield by absorbing vitamins from the snow as meant for winter crops.Mounted oxen generally “ghost plowing” a subject when they’re ready for his or her information.Mounted plow and ox generally misaligned on 12x recreation velocity.Mounted farm staff not accounting for oxen plowing the farms in some conditions, resulting in a whole lot of pointless collisions on the sector.Mounted crop rotation unplowing the fields.Mounted disbanded mercenary group turning into instantly accessible once more after save/load cycle.Mounted the buying and selling submit export transactions not transferring regional wealth between the areas accurately if owned by the identical lord.Mounted paused taverns fulfilling the leisure requirement.Mounted try for unending fires if a hearth was triggered after the constructing was already on fireplace.Mounted livestock generally being unaccommodated after order despite the fact that there’s steady or pasture house as a consequence of being transferred to the area twice (as soon as when shopping for and as soon as when livestock service provider brings it to the constructing).Mounted livestock merchants traded between on-map areas, presumably generally paying twice as a result of the possession altering perform was known as each on pickup of livestock and on dropoff.Mounted the sport getting caught on the sport abstract display screen infinitely after profitable or shedding the sport.Mounted “none” individuals populating the city after a raid generally who simply stand round ready perpetually and presumably crash the sport whereas reloading.Mounted the employed merchants going to commerce factors despite the fact that the commerce route for the traded good will not be opened but.Mounted the farm staff transferring to move duties early despite the fact that there’s nonetheless loads of crops to reap.Mounted predicted yield not exhibiting accurately within the subject constructing panel.Mounted individuals not resetting rotation after dismounting.Mounted farming oxen not respecting work space limits.Mounted bandit camps respawning on loading as a result of “lastBanditCampSpawnedDay” did not save correctly.Mounted villagers not organising market stalls to promote their residence produce like greens if they’re unassigned.Mounted granary staff stealing ale from the tavern.Mounted livestock exports getting interrupted by sheep herd conduct.Mounted livestock dealer job not triggering an import activity when shopping for livestock from one other area.
Visible and Interface Fixes
Mounted the blurry desktop icon.Mounted the save/load menu header not translating after altering the language.Mounted the entrance lighting not being seen within the retinue editor if bounced gentle approximation is turned to low or off.Mounted floating suggestions textual content spawning throughout the cinematic mode.Mounted autosave triggering throughout the cinematic mode.Mounted the gilded aventail hounskull helmet showing blurry within the retinue editor.Mounted the forest masks not drawing.Mounted the fallacious yarn basket carrying animation.Mounted the fallacious apple basket carry animation.
Financial and Useful resource Administration
Mounted “storage full” triggering for fallacious buildings generally (for instance, sawpit having 1/1 logs).Mounted try for oxen bringing too many logs to the sawpit and crossing the storage restrict.Mounted free retailers generally received caught if a buying and selling submit was constructed so near the sting {that a} portion of it was exterior of any area bounds.Mounted horse wagon rotations getting a bit too wonky on slopes.Mounted a bug the place a unit might not transfer as a consequence of being perpetually caught in “ready for pathfinding to complete” if one other unit with a decrease squadID received fully destroyed.Mounted merchants not importing from on-map areas despite the fact that the value is healthier than shopping for from commerce factors.Mounted farm staff & farm oxen stealing planks from fields that are getting “fenced up.”Mounted “homeless” downside banner not disappearing after upgrading homeless camp to a employee camp.Mounted animals not getting faraway from steady house / pasture house after loss of life.Mounted animal corpses not disappearing over time.Mounted a grimy repair for households transferring into houses however not registering accurately and never displaying within the UI, resulting in a “secret” household residing in one of many burgage plots. The reason being nonetheless unknown and being investigated.Mounted wealth getting transferred when doing barter.Mounted bartering merchants at all times return 1 merchandise whatever the barter worth and carrying capability.Mounted bartering merchants packing an excessive amount of stuff of their origin area when barter worth is greater than 1x.Mounted buying and selling submit exports not continuing with transactions as soon as the dealer reaches the vacation spot.Mounted a number of markets generally distributing a number of cases of the identical good kind to a plot, as an example, a single plot would “eat” 2 leather-based, leaving homes on the outskirts perpetually undersupplied.Mounted crop rotation to fallow inflicting farmers to reap itemID_0, which was invisible within the UI and stopped provide dumps from being cleared as a result of they had been by no means thought-about as absolutely empty.Mounted farmers getting caught in pickup-putdown handcart loop when a number of farms are used.Mounted pointless harvest information recalculations triggering within the winters.Mounted a bug with buying and selling between areas the place throughout promoting gadgets the fallacious area would pay for the transaction.Mounted free retailers not making use of the international import tariff when promoting their items to buying and selling posts if one other area was exporting the traded good for a cheaper price.Mounted commerce wagons generally touring with empty stock.Mounted merchants doing “main trades” even with out a longtime commerce route.Mounted staff ignoring storage filter settings.Mounted the “present yr” at all times incrementing in January, whatever the month the sport was began in, additionally resulting in the tax being calculated inconsistently [fix for new saves only].Mounted market provide percentages not displaying accurately as a result of it nonetheless accounted for uninhabited houses.Mounted a bug with staff not organising market stalls if there are lower than 5 households within the settlement.Mounted squad icons disappearing/flickering when disbanding sure squads.Mounted export worth exhibiting despite the fact that commerce is locked as a result of there is no commerce route established and no interregional commerce accessible.Mounted international market provide incrementing as a substitute of decrementing when off-map commerce was being carried out by buying and selling submit staff.Mounted disband/take away squad generally affecting fallacious squads if a number of squads are chosen when urgent “disband” or “take away”.Mounted “Not sufficient funds for import” warning displaying despite the fact that there’s sufficient.Mounted apiaries leaving invisible gadgets in provide dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visible Upgrades
Added a brand new patron saint banner graphics: St Maurice.Added a carried useless physique visualization.New upgraded retinue helmet variation: Pointy bascinet.New upgraded retinue physique variation: Coat of plates.New upgraded retinue helmet variation: Hounskull bascinet with a gilded cowl.New militia helmet variation – banded bascinet with a mail aventail.Reworked LV2 granary mannequin with correct animated doorways.Added new 6 “brief” assault animations to cut back animation repetitiveness throughout fight.Added new “inch ahead” battle locomotion animations which ought to enormously scale back the bizarre “wiggling” impact when teams push one another.Girl go to mode: In the event you choose the inexperienced woman portrait, the go to mode character ought to now be feminine.
Animation and Mannequin Changes
Fight animation clear up.Made particles piles align to floor slope.Mounted the throw torch animation ending abruptly.Elevated location precision for animals standing within the stables.Mounted the praying animation.Adjusted the two-handed weapon default idle pose to provide it a extra pure stance.Improved the precision for snapping terraforming meshes (like mines or sawpits) to floor.Made leaf clumps smaller and disabled the parallax mapping because it precipitated distortions and wasn’t very seen anyway.Tuned subject filth UV wiggle to make these enormous vegetable gardens gamers had been making much less wavy.
Fixes and Changes
Mounted the armor clipping by the leg of the upgraded retinue puffy sleeve upon physique variation.Mounted some mail armor variants clipping with helmets on T3 militia items (militia mail will get their very own distinctive variations quickly).Mounted the fallacious door orientation for LV2 cottage variation B (with a planked gable).Mounted the TAB constructing floater residential information not exhibiting in 0.7.969.Mounted a possible bug when a household assigned to a smithy is unassigned whereas a member of the family is rallied, and the perform that unequips their smithing aprons could, by mistake, unequip their physique armor or/and helmet.Mounted participant military UI not getting up to date after squad array modifications due to non-player commanded items getting eliminated.Mounted recruit distribution generally assigning new militia recruits to an invalid unit
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.