Helldivers 2’s newest patch launched a brand new wrinkle into your common diver’s shoot loop—deadlier ricochets. Because the patch notes learn: “Photographs that ricochet from heavy armored enemies will now correctly hit the Helldiver who fired them. Set off self-discipline is extremely really helpful.”
In essence, ricochet photographs did not used to hurt you—now they do. This has, naturally, led to quite a lot of tinfoil helmet hypothesis about what truly is and is not a dying by ricochet.
Whereas some gamers report just one or two deaths to their very own bullets over the course of 1000’s of fired photographs, there’s one frequent denominator featured in almost each clip of a soldier blowing their very own head off: The Eruptor.
This beastly explosive rifle debuted within the newest Warbond, and it’s kind of of a monster. Its shells explode in a large blast that not solely has a concussive detonation—it spits out a ton of shrapnel, as properly. Which is what’s taking place in clips like these.
Ricochet is BS from r/Helldivers
As investigative redditor Zenbast factors out in a thread: “The shrapnels in all probability travels approach too far and it must be diminished, however individuals want to grasp that is a problem with the Eruptor particularly, due to a facet impact of creating individuals weak to their very own rounds.”
In equity, it isn’t as if the ricochet modifications are excellent. Whereas it isn’t 100% clear in the event that they’re associated, there may be at the moment a bug with the Punisher Plasma the place it will make your head pop like a watermelon in case you fireplace it with a defend energetic, as seen under. It’d stand to purpose that the defend was inflicting the Punisher Plasma to ricochet upon firing earlier than—however as a result of your personal ricochets weren’t hurting you, it wasn’t an issue.
The Punisher Plasma will explode in your face if in case you have a defend backpack outfitted. (Patch 1.000.300/12552) from r/Helldivers
Nonetheless, this won’t be totally associated to the ricochet modifications. In a message on the sport’s Discord, senior sport designer Alexus Kravchenko writes: “The plasma projectile now has a correct hitbox. Coincidentally, that is the explanation it overlaps with the defend gen backpack now.” So it might be that, or a bit of little bit of column A, a bit of little bit of column B. Recreation improvement is messy.
Experiences of rockets ricocheting, nonetheless, seem like both instances of horrendously unhealthy luck or—politely—a problem of notion. Helldivers 2 is a sport that has quite a lot of explosions and random, out-of-left-field deaths. As showcased on this thorough debunking by Reddit consumer Shard1697, whether it is certainly a bug, it is tremendously exhausting to copy.
No, automaton shields do NOT “replicate missiles”. from r/Helldivers
Listed below are another examples that show dying by self-ricochets being fairly unusual, even when unloading full clips into heavily-armoured enemies.
The ricochet system is okay (severely) from r/Helldivers
Why are individuals making up a lot BS across the ricochet modifications? from r/Helldivers
Like quite a lot of these turbulent neighborhood discussions, the ricochet state of affairs is sophisticated—however the quick model seems to be as-follows: Arrowhead made dying by self-ricochet attainable, and that is had some unintended impacts on weapons just like the Eruptor and (in all probability) Punisher Plasma. It’s, nonetheless, possible being overblown.
If you’re utilizing the Eruptor, although, simply make it possible for something you are attempting to delete is in a distinct postcode. Or perhaps swap out your loadout for a minute whereas Arrowhead fiddles with its blast—both works.