Devolver Digital’s neo-retro platformer Pepper Grinder burrowed its means straight into our hearts (not as ugly because it sounds) when it launched on Swap final month. We beloved it.
Within the time since, developer Ahr Ech has been onerous at work on the sport’s first main replace, patching some pesky bugs and introducing a smattering of recent options. This replace is already dwell on Steam and is anticipated to reach on Swap “within the subsequent few weeks” in accordance with the dev.
Pepper Grinder’s post-release patch is now dwell on Steam and GoG with EGS quickly to observe within the subsequent few days and Swap within the subsequent few weeks.We have improved gamepad assist, a speedrun timer, Time Assault par changes and extra!https://t.co/s3KP2vaV80— Riv (@Ahr_Ech) April 19, 2024
Whereas we would not know precisely when it is dropping, we do have the complete patch notes in order that we are able to see what’s in retailer. These have been shared over on Steam, however we’ve collected them collectively so that you can take a look at beneath.
Pepper Grinder Replace (Coming Quickly)
NEW ADDITIONS
added further assist for Ps and Swap gamepads on PC in order that the proper button icons will now be displayed for them.
added a speedrun timer that may be toggled on and off with the tilde ~ key on keyboard or by clicking on the appropriate stick on gamepad whereas in any stage or on the map display
added a scene skip choice to the 4-Boss intro and outro scenes
added a scene skip choice to the Credit and altered the fast-forward characteristic to be activated by urgent Down somewhat than A or B, which at the moment are used for the skip
added a characteristic for the Gatling Bit that can transfer it to sure checkpoints if it has been left behind in levels 2-3, 4-3, and 4-4
GAMEPLAY CHANGES
modified 1-Boss in order that the Big Beetle will be knocked down from a wider vary of angles when on the ceiling
modified 1-Boss in order that fewer ghost bullets are fired within the Part 3 burst sequences, however with a bigger hole between each so the identical space is roofed however much less densely.
modified time assault necessities for levels 2-A, 3-2, and 3-4 to be extra forgiving
modified the display shake possibility in order that at 0 hit cease can be disabled
modified sticker gacha machines in order that drop charges are closely weighted in favor of stickers lacking from the participant’s assortment
modified the 4-Boss section 2 area in order that grapple factors now seem within the backside corners to offer gamers extra possibilities to get better from a fall
modified Naro’s cranium projectiles in 4-Boss in order that all of them detonate when the participant takes injury so that they will by no means do a further level of harm simply because the participant recovers
BUG FIXES
mounted a difficulty the place multiple of every BGM report may spawn within the sticker e book
mounted a difficulty the place if a gatling bit and a key have been dropped shut sufficient to one another, neither could possibly be outfitted
mounted a difficulty with NarMortar enemies in order that mashing grapple whereas pulling off their cover will now not teleport the participant out of bounds to the origin level of the stage if enter is throughout the identical body as when the grapple level is disabled
mounted the Mary Poppins glitch to foment unrest within the speedrunning neighborhood (sorry)
mounted a difficulty the place audio may lower out after reloading from a checkpoint
mounted a difficulty the place checkpoints may incorrectly carry some non-critical information between saves, like playtime
mounted a difficulty the place it was typically potential to get caught between factors on the map display if the participant moved earlier than a brand new path was totally revealed
mounted a difficulty the place gamers may get blocked throughout a falling ice block puzzle in 3-4 in the event that they did issues in a sure order
mounted a difficulty the place the participant may grow to be trapped if an ice block fell on prime of them
mounted a difficulty the place the intro stem BGM in 3-2 would not play if the participant skipped the drill startup animation
mounted a difficulty in 3-Boss the place a sure animation set off was failing to advance Mint’s assault section if it was interrupted by the participant dealing injury, leading to a cling
mounted a difficulty the place it was potential to dam development by going again by the stage after exiting the mech at a sure level in levels 4-2
mounted a difficulty the place cannons frozen in blocks of ice may nonetheless be entered if the participant was already in drill mode
mounted a number of stage design points that allowed gamers to get out of bounds in un-fun methods
mounted a difficulty the place a failsafe meant to put the participant in an open place in the event that they someway acquired caught overlapping a stable object may set off incorrectly and place the participant on the incorrect sides of partitions or out of bounds
mounted a difficulty the place Naro may cling within the transition to section 1 half 2 if it have been triggered throughout considered one of his drop assaults
mounted a difficulty the place Naro’s cranium projectile explosions may kill the participant in the course of the button-mashing occasion for defeating him
Here is hoping that we do not have to attend too lengthy earlier than we are able to dive into these adjustments on Swap. Yow will discover our chat with Pepper Grinder’s solo dev, Riv, within the following submit:
Have you ever picked up Pepper Grinder but? What do you make of it? Tell us within the feedback.
[source store.steampowered.com, via twitter.com]
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