Bethesda and Tango Gameworks have quietly eliminated Denuvo DRM know-how from Ghostwire: Tokyo on PC as a part of a current replace.
The controversial anti-piracy measure was eliminated (through SteamDB) as a part of an unscheduled replace that arrived earlier in the present day. This comes greater than two years after Ghostwire: Tokyo initially launched, and with no remark or patch notes from the builders, it’s unclear why the transfer was made.
Though Bethesda hasn’t formally commented on Denuvo’s elimination, there are various who will little question be happy to listen to it’s gone. The software program’s major use permits it to maintain related video games from being tampered with, with loads of builders utilizing it as a roadblock in opposition to these trying to pirate their video games. Many gamers, in the meantime, have reported that Denuvo negatively impacts in-game efficiency and the general person expertise no matter whether or not a sport was pirated or bought legitimately.
Bethesda and Tango launched Ghostwire: Tokyo in 2022, however the inventive action-adventure sport didn’t initially include Denuvo. As reported by PC Gamer, the DRM know-how was added greater than a 12 months after the bottom sport was launched. That replace introduced alongside a plethora of different options as a part of a content material drop referred to as Spider’s Thread. It’s unclear how else in the present day’s replace affected the general expertise previous Denuvo’s elimination.
IGN has reached out to Bethesda for remark.
Bethesda moved to take Denuvo away from Doom Everlasting, a sport that launched in 2020, final September. Final month, Denuvo introduced new know-how that might enable sport builders to trace down potential leakers.
For extra on Ghostwire: Tokyo you’ll want to learn out 7/10 assessment. We liked the sport’s detailed, neon-lit world however got here away a bit unhappy, saying, “With excellent visible design and an extremely well-realised rendition of Tokyo, Ghostwire will get loads proper, however simply would not fairly have the gameplay chops to push it excessive.”
Michael Cripe is a contract contributor with IGN. He began writing within the trade in 2017 and is greatest recognized for his work at retailers comparable to The Pitch, The Escapist, OnlySP, and Gameranx.
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