Helldivers 2 is, usually, a sport about taking the struggle to the enemy by destroying nests, factories, and launching ICBMs. On the uncommon event that Tremendous Earth is placed on protection, it hasn’t all the time gone over nicely with gamers. Throughout the first Automaton invasion in February, gamers shortly acquired uninterested in particular escort missions that required defending fragile civilians whereas they ran throughout a battlefield. The following protection task got here with Termicide towers that needed to be protected against bugs who’d relentlessly cost towards them.
These missions had been much more enjoyable, however they weren’t what I had in thoughts. A easy, straight-laced wave protection mode appeared like a pure slot in Helldivers 2. Seems I simply needed to wait slightly longer. At this time’s shock re-invasion of Cyberstan by the Automatons introduced one other particular protection task: “Evacuate Excessive-Worth Belongings” by guarding a missile silo from concentrated waves of robots. You may acknowledge the mission kind by their defend insignia.
The mission briefing reads:
“The enemy is closing in on a cache of high-value belongings which were sequestered because the First Galactic Battle. We can not permit them to be captured. The enemy will likely be alerted to your place as quickly because the evacuation course of is initiated. Defend the positioning till all belongings have been safely transported off-planet.”
The temporary buries the lede. Sure we’re defending extra Tremendous Earth property, however these amenities are constructed like Helm’s Deep: excessive partitions encompass the silos, and all bots must funnel in by one slim chokepoint. That singular path is segmented by a collection of partitions with player-controlled gates that may briefly preserve the bots at bay (however they’ll finally bust by). The bot drops are available waves and it’s a must to maintain out lengthy sufficient to launch eight rockets. It took my squad 15-20 minutes to finish one run at problem seven.
These missions are superb. Peak Helldivers protection occurring right here, and it could not be easier. There aren’t any console minigames, SSSDs to hold, or squishy people to escort—simply pure, unmitigated liberty dispersal in a really small space. Defensive stratagems shine like by no means earlier than—Tesla towers, gatling sentries, and even the oft-ignored defend dome are available clutch when the threats are this centralized.
I not often get the fitting alternative to carry considered one of my favourite stratagems, the HMG emplacement gun, on a typical mission, however right here they’re good for laying down heavy fireplace from an elevated place on the partitions.
Throughout early waves, it was virtually too straightforward to shoot down each dropship with Quasar Cannons earlier than most bots might contact the bottom. Our confidence did not final. We misplaced our first wall inside minutes, and slowly shed defenses as we acquired pushed all the way in which again to the silo itself. We had been killing bots solely barely slower then they had been being bolstered, then managed to extract a minute or two earlier than we might’ve been overrun.
The brand new “Evacuate high-value belongings” mission kind is enjoyable as hell and is precisely what a protection mission needs to be from r/Helldivers
I am not the one one enthusiastic in regards to the new mission kind. A top-upvoted submit on the Helldivers subreddit in the intervening time is singing Arrowhead’s praises for nailing the fantasy of a layered defensive holdout.
“Holding again wave after wave of bots as we slowly lose floor and get pushed deeper into our traces, being pressured to tactically fall again after realizing that holding a selected layer is not viable is simply so extremely enjoyable,” wrote consumer KrillitzK. “It might be wonderful if we might get extra layered protection kind missions or a bug equal to this as a result of it’s simply that good.”
“PLEASE MORE STUFF LIKE THIS!!!” added ChingaderaRara, who gained one Excessive-Worth Asset mission and misplaced one other on problem stage 9.
A number of commenters additionally famous that, whereas enjoyable, the brand new missions could be barely too straightforward. I agree that they are simpler than different missions, to this point at the least, however I feel that will come all the way down to the large excessive floor benefit the gamers get—not like each different mission in Helldivers 2, you solely must cowl one route. That does not make the missions any much less thrilling in my ebook, however you do all the time have the choice to crank the issue up a couple of extra notches than you are used to.
Person Cavesloth13 added that, really, the alternative of this mission kind could possibly be fairly enjoyable too.
“Now what we’d like is the alternative of this mission, the place it’s a must to push by their multilayered defenses,” they wrote. “It will give a motive to carry that 380 [barrage] in LOL.”
Now that is an thought. And it is good understanding that it is solely attainable. Thus far, Arrowhead has added a particular new mission kind each month, so why not flip the tables and make us divers crack by layers of safety sooner or later?
For as soon as, we already know what Helldivers 2’s subsequent massive content material add will likely be. On Thursday, one other premium warbond releases with a handful of recent weapons and fits for unlocking.