Ultimate Fantasy VII Rebirth grants its characters a big selection of skills and powers. Whereas every character can study a lot of offensive assaults by means of weapons and their Folio ability bushes, materia is central to the sport. These magical orbs that grant you skills and powers provide a lot of nice spells your characters can study to deal injury to your opponents.
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This information breaks down the completely different sorts of spell assaults your characters can use in Rebirth, with their places listed. In case you’re trying to heal or buff your occasion, please see our respective guides on these matters or our common primer on Rebirth’s materia system.
Elemental Magic
Let’s kick issues off with the fundamentals. Ultimate Fantasy VII Rebirth has 4 magical parts: Fireplace, Ice, Lightning, and Wind (sorry 1997, Earth/Quake ain’t right here). Whereas these are highly effective on their very own as spell assaults, they’re important to Rebirth’s fight puzzle: numerous enemies you’ll face have particular elemental weaknesses that upon exploiting, you’ll both irritate the enemy additional by Pressuring them or will simply do extra injury.
There are materia orbs for every aspect, and they’re rattling close to near infinitely ample in Rebirth, so whereas you will see many of those scattered concerning the world, don’t fear an excessive amount of about lacking them. Most retailers will promote you elemental magic orbs of materia for 600 Gil. In addition they seem as rewards for varied Fight Simulator trials.
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As every materia ranges up, you’ll be capable of solid increased variations of those spells. At a materia’s Degree 1, Fireplace will solid Fireplace. You may solid Fira as soon as it reaches Degree 2 and Firaga at Degree 3. These heightened spells take extra time, with the -aga variants requiring two ATB prices to solid in battle.
Listed here are some particular places for every aspect (bear in mind you should buy all of those at retailers):
Fireplace: In Cloud’s preliminary loadout, reward for “Fight Coaching: Cloud” and “Corel Area Intel: Degree 2” in Chadley’s Fight Simulator.
Ice: In Tifa’s preliminary loadout, reward for “Fight Coaching: Tifa” and “Grasslands Area Intel: Degree 2 in Chadley’s Fight Simulator.
Lightning: In Barret’s preliminary loadout, reward for “Fight Coaching: Barret” and”Junon Area Intel: Degree 1” in Chadley’s Fight Simulator. Additionally present in Below Junon Inn and the Mythril Mine.
Wind: In Aerith’s preliminary loadout, reward for “Fight Coaching: Aerith” and “Corel Area Intel: Degree 1” in Chadley’s Fight Simulator
Twin-Spell materia
Rebirth has two completely different materia orbs that allow you to solid a couple of elemental magic spell. The benefit right here is that you just get two spells for one orb (and mixing that with a wide range of assist materia works as properly).
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Right here’s what these sorts of materia do and the place you will discover them.
Fireplace and Ice
Fireplace and Ice materia allows you to solid each Fireplace and Blizzard. You may develop this materia with Chadley within the Grasslands area.
Lightning and Wind
Lightning and Wind materia allows you to solid each Thunder and Aero in fight. You may develop this materia with Chadley within the Junon area.
Gravity
A Ultimate Fantasy staple, Gravity offers injury for a proportion of your opponent’s hit factors. At materia Degree 1, this materia will hit for 15% of an enemy’s hit factors, which scales as much as 25% and 40% for the following two ranges. You may develop Gravity materia with Chadley within the Corel area.
Comet
Comet materia grants the Comet spell. One other Ultimate Fantasy traditional, it offers a excessive quantity of harm and it ignores an enemy’s Mirror spell (which causes a spell assault to bounce off an enemy to hit the caster). You may develop Gravity materia with Chadley within the Nibel area.
Ultimate Fantasy VII Rebirth might differ barely from the unique recreation’s materia record, however it general preserves the extremely customizable and highly effective nature of those magic orbs. These spells, particularly the fundamental ones, are important to succeeding in battle.