Twelve years after the unique recreation, Dragon’s Dogma 2 launches for PlayStation 5, Xbox Sequence X/S, and PC later this month. In a latest interview, director Hideaki Itsuno talked concerning the sequel’s bigger world. The veteran recreation designer mentioned inspiration, design philosophy, and the challenges of fleshing out the world area.
Director Hideaki Itsuno talks about Dragon’s Dogma 2’s world design
As he instructed 8Bit/Digi, many Dragon’s Dogma gamers thought the sport worlds have been too small. “So, we thought of that, and I needed to make it greater in Dragon’s Dogma II.”
Nevertheless, he additionally defined his perception that large just isn’t a synonym for good and that the map must be greater than empty area.
“So,” he continued, “one of many targets that we had for this recreation was how large can we make the world whereas populating it with quite a lot of content material.” This matches with the Dragon’s Dogma 2 administrators’ perception that unengaging journey is an indication of a boring recreation.
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Itsuno additionally described one of many ways in which Dragon’s Dogma 2 tries to do this. He believes that gamers ought to have the ability to see their vacation spot however not all the time tips on how to get there.
“In case you can see your vacation spot and in addition the trail is seen,” he defined, “then that’s not essentially enjoyable as a result of you understand what to anticipate. However for those who can see the place you’re going however you’re unsure what route will get you there, then that provides you a way of journey.”
Itsuno then defined how he needed Dragon’s Dogma 2’s panorama to be memorable however not excessive. To do that, Capcom drew inspiration from “bizarre however present landscapes” from all around the world.
The director additionally described a few of the new challenges he encountered when populating Dragon’s Dogma 2’s world.
“Within the video games I’ve created, when you will have a selected quest, it’s normally made in a pre-recorded act,” he defined. Nevertheless, NPCs in Dragon’s Dogma 2 are extra reactive, counting on advanced triggers that took intensive testing to get proper.