It was solely a matter of time, I suppose. Everybody’s favourite damaged Armored Core VI construct isn’t any extra. FromSoftware launched a brand new replace for the mech shooter that makes its beloved Zimmerman shotguns much less godlike. 621’s days of skating round Rubicon smashing and staggering the whole lot in sight with ease are over.
The replace went stay on October 5 on PlayStation 5, PS4, Xbox Collection X/S, Xbox One, and PC, and the patch notes record a ton of adjustments to Armored Core VI’s arsenal. Whereas the sport has a stellar single-player marketing campaign, it additionally boasts a web based multiplayer mode that’s collected a loyal following. Within the curiosity of steering gamers towards a extra various set of loadouts, and in addition maintaining the aggressive meta recent and honest, it actually seems to have labored extra time re-calibrating the whole lot from plasma rifles to tetrapod legs.
Along with lowering the assault energy and influence of Zimmermans, the fan favourite “Songbird” grenade launchers have additionally had their harm nerfed. A number of bazookas have had their projectile velocity elevated, and handguns just like the HG-003 Coquilett and HG-004 Duckett must be much more viable now. Tank treads EL-TL-11 Fortaleza have seen their protection take a giant hit, and my favourite body core, the IA-C01C: Ephemera, has seen its AP taken down a number of notches.
Gameplay-wise, essentially the most notable change is to Armored Core VI’s assault enhance and enhance kick. Punching the appropriate stick (R3) sends the mech right into a excessive velocity mode that gamers may use to crash into different mechs. That can now trigger much less harm, as will the influence dealt by enhance kicks popping out of the assault mode. However not for everybody. “Decreased Influence/Accumulative Influence dealt by Increase Kick from all leg varieties besides Reverse Joint,” FromSoftware writes. Reverse-jointed gamers have been celebrating the information all around the sport’s subreddit. Their OP rooster kicks stay intact.
Yesterday’s patch follows a considerable rework final month that made a bunch of the boss fights within the sport loads simpler. A number of gamers had complained in regards to the “ability test” on the finish of chapter one within the type of the Balteus encounter. Some adverse evaluations on Steam have been particularly offended about it. The Sea Spider and IB-01: CEL240 fights in later chapters have been additionally notably difficult. Patch 1.02 made all of them extra forgiving. It was welcome information for brand spanking new gamers.
Right this moment’s replace might find yourself being slightly extra controversial. Listed here are the complete 1.03.1 patch notes:
Stability Changes
Weapon Models
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: elevated Efficient Vary/Complete Rounds, decreased Reload Time
LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Cost Time
LINEAR RIFLE “LR-037 HARRIS”: elevated Chg. Assault Energy/Cooling, decreased Cost Time
SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
SHOTGUN “SG-027 ZIMMERMAN”: decreased Assault Energy/Influence/Accumulative Influence/Direct Hit Adjustment
HANDGUN “HG-003 COQUILLETT”: elevated Complete Rounds
HANDGUN “HG-004 DUCKETT”: elevated Complete Rounds
BURST HANDGUN “MA-E-211 SAMPU”: elevated Complete Rounds
NEEDLE GUN “EL-PW-00 VIENTO”: elevated Complete Rounds
BAZOOKA “DF-BA-06 XUAN-GE”: elevated Projectile Pace, decreased Reload Time
BAZOOKA “MAJESTIC”: elevated Projectile Pace, decreased Reload Time
BAZOOKA “LITTLE GEM”: elevated Projectile Pace, decreased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Projectile Pace, decreased Reload Time
GRENADE “DF-GR-07 GOU-CHEN”: elevated Complete Rounds/Projectile Pace, decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “DIZZY”: elevated Complete Rounds/Projectile Pace, decreased Reload Time. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “IRIDIUM”: elevated Complete Rounds/Projectile Pace, decreased Reload Time. Diminished sway brought on by accrued Recoil. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Assault Energy/Chg. Influence/Chg. Accum. Influence, elevated Cost Time
SIEGE HAND MISSILE “WS-5000 APERITIF”: elevated Reload Time, decreased Steering
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Assault Energy/Influence/Accumulative Influence. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Influence/Accumulative Influence/Direct Hit Adjustment/Assault Energy on consecutive assaults
LASER CANNON “VP-60LCS”: elevated Complete Rounds
DIFFUSE LASER CANNON “VP-60LCD”: elevated Complete Rounds
PULSE SHIELD LAUNCHER “EULE/60D”: elevated Complete Rounds/Pulse Defend Sturdiness, decreased Weight/EN Load
LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Power Firearm Spec now applies to this weapon
DUAL MISSILE “BML-G1/P31DUO-02”: elevated Assault Energy/Influence/Accumulative Influence/Steering/Projectile Pace
DUAL MISSILE “BML-G1/P32DUO-03”: elevated Assault Energy/Influence/Accumulative Influence/Steering/Projectile Pace
DUAL MISSILE “BML-G2/P08DUO-03”: elevated Assault Energy/Influence/Accumulative Influence/Steering/Projectile Pace
ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: elevated Steering/Homing Lock Time/Projectile Pace
ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: elevated Steering/Homing Lock Time/Projectile Pace
NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Steering. Projectiles now comply with a secure trajectory
CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Assault Energy/Chg. Influence/Chg. Accum. Influence/Direct Hit Adjustment
LASER ORBIT “45-091 ORBT”: elevated Assault Energy/Direct Hit Adjustment/Ultimate Vary/Efficient Vary/Projectile Pace
LASER TURRET “VP-60LT”: elevated Projectile Pace/Laser Turret Assault Frequency
Body Components
HEAD “AH-J-124 BASHO”: elevated System Restoration
HEAD “HD-011 MELANDER”: elevated Perspective Stability/System Restoration
HEAD “HD-033M VERRILL”: elevated System Restoration
HEAD “HD-012 MELANDER C3”: elevated Perspective Stability/System Restoration
HEAD “DF-HD-08 TIAN-QIANG”: elevated Perspective Stability/System Restoration
HEAD “VP-44S”: elevated Perspective Stability/System Restoration
HEAD “VP-44D”: decreased Perspective Stability
HEAD “VE-44A”: elevated Perspective Stability/System Restoration
HEAD “HC-2000 FINDER EYE”: elevated System Restoration
HEAD “HC-2000/BC SHADE EYE”: elevated System Restoration
HEAD “HC-3000 WRECKER”: elevated System Restoration
HEAD “HS-5000 APPETIZER”: elevated Perspective Stability/System Restoration
HEAD “EL-TH-10 FIRMEZA”: elevated System Restoration
HEAD “EL-PH-00 ALBA”: elevated System Restoration
HEAD “20-081 MIND ALPHA”: elevated Perspective Stability/System Restoration
HEAD “20-082 MIND BETA”: decreased System Restoration
HEAD “IB-C03H: HAL 826”: elevated Perspective Stability
CORE “NACHTREIHER/40E”: elevated Perspective Stability/Generator Output Adj.
CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Power Protection/Anti-Explosive Protection/Perspective Stability
ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AR-011 MELANDER”: elevated Recoil Management
ARMS “AR-012 MELANDER C3”: elevated Recoil Management
ARMS “DF-AR-08 TIAN-QIANG”: elevated Recoil Management
ARMS “DF-AR-09 TIAN-LAO”: elevated Recoil Management
ARMS “VP-46S”: elevated Recoil Management
ARMS “VP-46D”: elevated Recoil Management
ARMS “NACHTREIHER/46E”: elevated Recoil Management
ARMS “VE-46A”: elevated Recoil Management
ARMS “AC-2000 TOOL ARM”: elevated Recoil Management
ARMS “AS-5000 SALAD”: elevated Recoil Management
ARMS “EL-TA-10 FIRMEZA”: elevated Recoil Management
ARMS “EL-PA-00 ALBA”: elevated Recoil Management
ARMS “04-101 MIND ALPHA”: elevated Recoil Management
ARMS “IA-C01A: EPHEMERA”: elevated Recoil Management
ARMS “IB-C03A: HAL 826”: elevated Recoil Management
BIPEDAL “AL-J-121 BASHO”: elevated Perspective Stability/Soar Distance
BIPEDAL “AL-J-121/RC JAILBREAK”: elevated Perspective Stability/Soar Distance
BIPEDAL “LG-011 MELANDER”: elevated Perspective Stability/Soar Distance
BIPEDAL “LG-012 MELANDER C3”: elevated Perspective Stability/Soar Distance
BIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Perspective Stability/Soar Distance
BIPEDAL “VP-422”: elevated Perspective Stability/Soar Distance
BIPEDAL “VE-42A”: elevated AP/Perspective Stability/Soar Distanc
BIPEDAL “2C-2000 CRAWLER”: elevated Perspective Stability/Load Restrict/Soar Distance
BIPEDAL “2C-3000 WRECKER”: elevated AP/Perspective Stability/Soar Distance
BIPEDAL “2S-5000 DESSERT”: elevated AP/Perspective Stability/Soar Distance
BIPEDAL “EL-TL-10 FIRMEZA”: elevated Soar Distance
BIPEDAL “EL-PL-00 ALBA”: elevated Perspective Stability/Soar Distance
BIPEDAL “06-041 MIND ALPHA”: elevated Perspective Stability/Soar Distance
BIPEDAL “IA-C01L: EPHEMERA”: elevated Perspective Stability/Soar Distance
BIPEDAL “IB-C03L: HAL 826”: elevated Perspective Stability/Soar Distance
REVERSE JOINT “KASUAR/42Z”: elevated Perspective Stability
REVERSE JOINT “06-042 MIND BETA”: elevated Perspective Stability
REVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated Perspective Stability
TETRAPOD “LG-033M VERRILL”: decreased AP
TETRAPOD “VP-424”: decreased AP
TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Protection/Anti-Power Protection/Anti-Explosive Protection/Perspective Stability
Interior Components
BOOSTER “AB-J-137 KIKAKU”: elevated Upward Thrust
BOOSTER “BST-G1/P10”: elevated Upward Thrust
BOOSTER “BST-G2/P04”: elevated Upward Thrust
BOOSTER “BST-G2/P06SPD”: elevated Upward Thrust
BOOSTER “ALULA/21E”: elevated Upward Thrust
BOOSTER “FLUEGEL/21Z”: elevated Upward Thrust
BOOSTER “BC-0600 12345”: elevated Upward Thrust
BOOSTER “BC-0400 MULE”: elevated Upward Thrust
BOOSTER “IA-C01B: GILLS”: elevated Upward Thrust
BOOSTER “IB-C03B: NGI 001”: elevated Upward Thrust
FCS “FCS-G2/P05”: decreased Shut-Vary Help
FCS “FC-006 ABBOT”: decreased Shut-Vary Help
FCS “FC-008 TALBOT”: decreased Shut-Vary Help
GENERATOR “AG-J-098 JOSO”: elevated EN Capability/Provide Restoration/Power Firearm Spec
GENERATOR “AG-E-013 YABA”: elevated EN Capability/Provide Restoration/Power Firearm Spec
GENERATOR “AG-T-005 HOKUSHI”: elevated EN Capability/Power Firearm Spec
Enlargement
EXPANSION “PULSE PROTECTION”: elevated Resilience
EXPANSION “TERMINAL ARMOR”: elevated Period
Adjusted Perspective Restoration charge in line with Complete Weight. ACS Pressure now dissipates a lot quicker on lighter ACs, and barely slower on heavier ACsAdjusted varied Increase Pace charges in line with Complete WeightDecreased high velocity throughout Assault Increase for heavier ACsDecreased Increase Kick assault vary for Tetrapod legsIncreased EN Consumption whereas hovering with Tetrapod legsDecreased Influence discount impact throughout Assault BoostDecreased Influence/Accumulative Influence dealt when colliding with enemies throughout Assault BoostDecreased Influence/Accumulative Influence dealt by Increase Kick from all leg varieties besides Reverse JointAdjusted harm dealt by sure weapons when attacking the heart beat protect deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
Fastened a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” the place charged assaults would have stronger monitoring than meant when utilizing Tetrapod legsFixed a bug the place the assault warning marker wouldn’t show for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” outfitted to the left again slotFixed a bug the place the assault warning sound wouldn’t play appropriately for an enemy firing GRENADE “IRIDIUM”Fastened a bug the place charged assaults from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip by sure buildings/objectsFixed a bug the place reloading with a full journal would trigger sure weapons to fireplace unintentionallyOther bug fixes