Sons of the Forest is considered one of my favourite video games to hop into with a bunch of shut friends, particularly with its humorous huge head setting activated. I liked Endnight Video games’ first indie horror survival expertise, however the second is undoubtedly superior with improved gameplay, visuals, and Kelvin. That’s proper, Kelvin. The beloved companion with completely no ideas. With Sons of the Forest’s newest replace, dubbed ‘Patch 12,’ Kelvin will get a character makeover and the sport will get a ton of different new options.
With the newest Sons of the Forest replace, we get a little bit of all the things from new supplies to instruments. The survival recreation remains to be in early entry, which implies that we will anticipate to see extra of those large patches sooner or later. This one provides “a brand new cave that incorporates a decide axe,” Endnight writes alongside its Sons of the Forest patch notes. If there’s a decide axe, there should be one thing new to make use of it with, proper?
“The decide axe can be utilized to mine the Solafite mineral present in caves,” which is the sport’s new materials that is “used with one of many new buildable buildings.” That’s proper, we’ve now obtained two extra guide gadgets to search out in order that we will construct these new buildings. My camp goes to look higher than ever, particularly with a extra human Kelvin gathering the supplies I want.
Endnight says that the staff “added extra reactions and emotes to Virginia and Kelvin,” together with issues like approval, confusion, disapproval, pleasure, unhappiness, and extra. Sadly, the cannibals are additionally a bit extra ‘alive’ due to this patch. As soon as alerted, they’ll name for backup extra shortly, so get able to follow operating in-game.
You’ll discover much more further content material whereas taking part in, from a brand new mysterious merchandise to enhancements whereas constructing. The patch can be hygiene-friendly, making sprinklers really clear blood off of your physique in addition to your companions’ our bodies. You may learn on beneath for our in-depth rundown of Patch 12, together with bug fixes and new options.
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Sons of the Forest patch notes – Patch 12 replace – Friday, September 29, 2023
If you wish to see the complete patch notes, courtesy of Endnight Video games, in addition to the developer’s accompanying message, you can discover the replace’s particulars straight on Steam.
Options
Added decide axe
Now you can mine the Solafite mineral present in caves
Added new cave
Added second ??? merchandise
Added 2 new findable guide gadgets permitting you to construct two new buildings
New improve system for weapons
New hanging cross, gore props, and cave roots have been added to Cave A and Cave F
Added hanging skeletons to some bushes on this planet
Added Ranged aiming sensitivity choice
Cannibal leaders or village guards as soon as alerted to a participant can now name for fast backup from others within the space
Carried out extra Kelvin emotes: Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Pleased, Unhappy (If the participant shortly nods at Kelvin he’ll nod again)
Carried out extra Virginia emote actions: Chortle, Nod, Shake Head, Pleased, Confused, No, Unhappy
Enhancements
Animal heads now will be hit with a golf putter
Virginia will now giggle if she sees an animal hit a spring entice or a full-health Kelvin get hit with a small rock
Kelvin will now react to animal heads
Improved look of volumetric mild from solar and work lights
Now you can carry as much as 3 Turtle Shells
Spawn location for skinned animal heads will now be on the head of the physique
Burning participant, torch, molotov, and spreading hearth now react to sprinklers
Improved sprinkler efficiency in bunkers
Sprinklers will clear blood off gamers and held weapons
Improved positioning of free wires extremities when putting on beams and pillars
Electrical wires can now be positioned on three-quarter-high pillars
Moved the ramp placement arrow up barely in order that it’s simpler to see when concentrating on from the underside of the ramp
The participant now not slides when standing on ramps
Putting planks on ramps is now simpler to focus on when standing near it
Physics collider cleanup and optimization on a number of Objects
Varied atmosphere fixes
Meals Bunker tree base collisions synced in multiplayer so AI work together with them
Lighting transition improved in meals bunker water
Enhancements to driftwood physics
Some optimizations to characters and AI replace
Kelvin’s End Construction order will now not cease after one construction, will now end all the things he can earlier than finishing the order
Steadiness
Creepies are extra proof against bullets and have barely elevated basic well being
Puffies when excessive well being received’t get dismembered
Add a two-second hit react cooldown to decrease the stun lock on Puffies
Fingers and Twins now have extra aggressive conduct
Decreased max late-game outdoors creepy rely by 20%
Scale back the chance of creepies taking overpopulated villages
Spear melee stab harm decreased 15->10
Fixes
Mounted Frank typically attempting to do revenge assault on himself after lighting himself on hearth
Gamers can now not be killed throughout any cutscenes
Mounted lacking spittle in bunker leisure
Mounted small rock not spawning when digging
Mounted some points with Sluggy sound in Cave C
Mounted mild bulb getting visually culled too early
Mounted supported screw construction getting destroyed when including a strut to a beam
Mounted sharpening a defensive wall log taking part in audio of the participant swinging his weapon
Mounted nook ramp beam on floor placement in a position to place towards off-grid buildings which might usually create degenerate nook ramps
Mounted putting strut beneath leveled beam unlinking the ahead assist in some case
Mounted putting strut beneath leveled beam inverting the beam visually typically
Mounted urgent shift whereas putting a stick or rock path leaving the participant in a damaged state
Mounted lifting beams inflicting the renderer rotation to pop after lifting it
Mounted case the place beams supporting a concave nook ramp beam would block placement of flooring on the flawed aspect of the beam
Mounted case the place putting a strut beneath a leaning beam wasn’t attainable
Mounted problem when putting partitions over flooring that might break flooring linking with its assist beam
Mounted personal shadow leaking barely on wall and pillar logs
Mounted points with grass and leaves from the pretend floor protecting up some gadgets within the stock
??? items will now not respawn if the participant already collected them
Added lacking equip UI to wire in stock
Mounted bug the place different gamers would stash gadgets when a networked participant triggered the Puffton cutscene
Mounted lacking knife in tree crash cutscene
Repair for molotov smoke alpha clipping
Mounted Armsy typically not setting off traps
Mounted Greg’s carried effigy kind not matching on shoppers
Mounted floating spittle typically showing on destroyed huts
Mounted bullets fired from ultra-close vary typically going by the enemy
Mounted problem with participant block and parry the place hits obtained by throughout animation transitions
Mounted player-held severed head scare not working correctly when accomplished by shoppers
Audio
Up to date hearth occasions for constructed fires and standing fires
Retimed skinning animals sounds
Tuned audio on burning stick and molotov occasions
Added new physics interplay SFX object for small batteries
Modified a sluggy occasion to be 3d
Modified distance settings on sluggy emerges occasion
Turned down vista sting just a little
Added some sounds for skeletons and falling rocks
In the event you’re into Sons of the Forest for its spookier options, you need to look by our roundup of those different creepy horror video games for some extra chill-inducing enjoyable. Alternatively, you possibly can browse round our record of the best indie video games round if you wish to assist different unbiased builders.