This needs to be one of many weirdest bugs I’ve seen squashed in latest driver launch notes: some gamers with Intel Arc graphics might have seen that characters in Starfield had their eyebrows blown off their face when utilizing earlier driver variations. The newest driver, model 31.0.101.4676, brings them again.
Intel has been speeding to get Starfield working easily on Arc graphics playing cards this previous week, together with a hotfix earlier within the week simply earlier than the sport’s official launch date and now this most up-to-date package deal.
This new driver model gives just a few key fixes:
Starfield (DX12) improved stability in several areas of the sport.Starfield (DX12) might incorrectly render glass surfaces and objects.Starfield (DX12) might exhibit lacking eyebrows on characters.
There are just a few notable absences from the ‘mounted’ record, that are nonetheless pending options on Intel’s finish. Different excellent points stay the identical as with the earlier driver hotfix for Starfield, and embrace:
Starfield (DX12) might expertise sporadic instability in some areas of the sport.Starfield (DX12) might exhibit corruption when utilizing Dynamic Decision Scaling. A workaround is to vary the Render Decision Scale slider worth.Starfield (DX12) might exhibit low texture particulars on sure objects within the sport.Starfield (DX12) might exhibit texture flickering on gentle sources throughout gameplay.
Starfield has confirmed a nuisance for Intel’s graphics in additional methods than one. Bethesda buyer assist informed one buyer in search of recommendation after frequent crashes that their Intel Arc A770 graphics card would not meet the minimal necessities for the sport (by way of Videocardz). That is regardless of Starfield’s minimal necessities listed as an AMD Radeon RX 5700 or Nvidia GeForce GTX 1070 Ti, which the higher-end Arc A770 ought to realistically meet simply wonderful in a DX12 sport corresponding to this.
This could be a case of buyer assist sticking to the prescribed minimal necessities, which merely do not contemplate Intel’s choices, as a relative newcomer to the graphics card market. Or it simply would not see a lot level interesting to the small share of the playerbase possible utilizing Intel {hardware}. Both method, it appears like Intel’s bought its work minimize out for it to get Starfield’s efficiency as much as par.
Bethesda’s Todd Howard has an answer to funky Starfield efficiency, anyhow: “improve your PC.” Thanks, Todd.