DICE and EA have unleashed the Battlefield 2042 replace 1.42 patch notes so that you can gawk at, and it is a huge’ un, because it implements assist for the Battlefield 2042 Redux. Right here, you’ll discover numerous changes for weapons and autos, plus new methods to play throughout your favorite maps and modes.
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BATTLEFIELD 2042: REDUX
Redux begins on August twenty ninth and brings again new methods to play throughout your favourite modes and maps, in addition to making new and returning weekly rewards out there to earn. From Rush Chaos XL, Tactical Conquest, Breakthrough Chaos to Conquest Assault, Shutdown and extra. We’re providing you with all kinds of how to play and earn rewards.
However we’re not simply bringing these modes again as they have been. We’ve listened to your suggestions, so count on refined modes each week, on extra maps, and with new gamers counts.
Again by in style demand this week, Management will probably be going down on a bi-weekly foundation throughout Redux!AREAS OF IMPROVEMENT
The CodexThe Codex Function is our one-stop store for all issues Narrative within the World of Battlefield 2042. With its story unfold throughout many options and elements, each in-game and exterior, the Codex brings all of those items collectively.
You’ll be capable of learn the lore for factions, maps, specialists, themed occasions, narrative hunts and extra!
Replace 5.3 will show all story components as much as Season 4: Eleventh Hour, and additional updates to the Codex will comply with alongside the discharge of Season 6 in October.
Discover the Codex in-game through Profile > The Codex.
Conquest-Large Automobile Depend Overhaul
Autos are an inherent a part of the chaotic and immersive gameplay that we wish you to expertise with Battlefield. As we’ve now concluded transforming all All-Out Warfare launch maps, our focus shifts to how autos work together with these reworked areas.
Scheduled for the week following Replace 5.3, a server-side change will overhaul the automobile counts for Conquest on all All-Out Warfare period maps. Areas we reviewed when deciding on improved automobile counts per map are for instance the areas, their fantasy and battle, and participant counts
The primary replace to automobile counts is for our reworked All-Out Warfare Conquest maps. Automobile counts on Battlefield Portal maps will probably be reviewed in a later replace.
Under we are going to listing two examples of the brand new automobile counts, and we encourage you to really feel for yourselves how every map performs after this replace. Please proceed sharing your suggestions with us.
Publicity
Publicity affords a major quantity of verticality due its mountainous area, whereas additionally offering a lot wanted respite for infantry by means of its tunnel system and inside layouts.
Air autos gameplay are the brand new focus of Publicity.
Publicity Conquest 128:
Mild Transport: 4 > 4Armored Transport: 1 > 0Light Armor: 2 > 2Heavy Armor: 2 > 2Gunship: 1 > 1Attack Helicopters: 1 > 3Jets: 1 > 2Utility: 2 > 1Civillian Autos: 12 > 6
Publicity Conquest 64:
Mild Transport: 2 > 1Armored Transport: 1 > 1Light Armor: 1 > 2Heavy Armor: 1 > 1Gunship: 1 > 1Attack Helicopters: 1 > 2Jets: 1 > 2Utility: 1 > 1Civillian Autos: 2 > 0
Discarded
Discarded is as an alternative an instance of catered in the direction of floor fight focus. Plane will probably be a part of its gameplay, however the majority of fight will probably be between colliding infantry and floor autos.
Discarded Conquest 128:
Mild Transport: 4 > 3Armored Transport: 1 > 2Light Armor: 2 > 1Heavy Armor: 2 > 3Gunship: 1 > 1Attack Helicopters: 1 > 1Jets: 1 > 2Utility: 2 > 1Civillian Autos: 12 > 4
Discarded Conquest 64:
Mild Transport: 2 > 2Armored Transport: 1 > 2Light Armor: 1Heavy Armor: 1 > 2Gunship: 1 > 0Attack Helicopters: 1 > 1Jets: 1 > 0Utility: 1 > 1Civillian Autos: 2 > 2
A be aware from the Autos Staff
We wished to take a fast second to debate a few of the modifications going down with autos on this recreation replace.
Now we have seen assault helicopters not performing in addition to we want them to. Particularly compared with autos such because the MD540 Nightbird and Stealth Helicopters by way of dealing and receiving harm. The modifications we’re making are as follows.
Dealing and Receiving Harm
At the moment the gameplay armor/well being distinction between Assault Helicopters and their lighter variants usually are not noticeably felt they usually equally battle in opposition to anti-air weaponry. To deal with this we’re reducing the harm that Assault Helicopters take from 30mm Cannons on the Wildcat and Flak weapon explosions by 25% which can assist with higher survivability versus their lighter counterparts.
We’re additionally altering how harm is dealt to different floor autos when utilizing anti-vehicle missiles. These missiles will now deal harm primarily by means of their blast to make sure they’re more practical as an anti-vehicle choice. With this modification it’s important that you simply intention for direct hits to make sure full harm output.
These modifications have an effect on all air autos that use anti-vehicle missiles.
Gunner Enhancements
We’ve additionally realigned the weapon and digital camera positioning of the entrance gunner. With a wider and higher view, this now helps you perceive the heading of the helicopter as you traverse throughout the Battlefield.
We’re additionally rising the weapon effectivity of the gunner place by means of a collection of steadiness modifications and the addition of thermal optics. Thermals come at the price of your capacity to zoom, so it’s as much as you to determine if the professionals outway the cons.
Flip, flip, flip!On this replace you’ll additionally discover that we’ve barely lowered the sensitivity of all helicopters. That is to permit for simpler goal acquisition whereas giving micro inputs to regulate your intention throughout these chaotic moments.
Zooming acrossWe’re additionally enhancing the dealing with of floor autos. We’ll be beginning off with the LCAA Hovercraft by altering how pressure is utilized with this automobile as we’ve heard from you that it had an excessive amount of drift.
Now we have elevated the enter response of the hovercraft and you need to really feel it now accelerates and halts sooner than earlier than. It’ll really feel so much much less drifty, alongside the addition of yaw acceleration to assist rotate from a stand-still place.
Zooming outWe’ve acquired numerous flak for it so let’s additionally talk about Flak Cannons.
In considered one of our earlier updates we’ve briefly disabled the Flak Cannon for the LATV4 and LCAA Hovercraft as a result of a difficulty allowed the Flak to make use of the automobile blast values when it explodes on day trip.
On this replace we’re re-enabling the Flak Cannon, however we’re eradicating their harm in opposition to infantry as we felt it was too highly effective, alongside including to the prevalence of explosions.CHANGELOGSoldier & AI
Fastened a difficulty that resulted in operating animations getting caught if the participant decelerated quickly whereas leaping.Fastened a number of AI navigational points inside Battlefield Portal maps that have been stopping AI from going upstairs or by means of sure doorways.Fastened a difficulty that triggered Ranger to get caught while attempting to vault in sure areas.Fastened a difficulty that prevented AI from utilizing up all the Polaris autos from the US HQ on Arica Harbor.Fastened a difficulty that prevented AI from with the ability to navigate by means of destroyed obstacles on Arica Harbor.
Specialists & Devices
Fastened a difficulty the place you may place some devices on high of automated doorways and stick them to it like Spider-Penguin.Fastened a difficulty that triggered smoke deployed from the Smoke Grenade Launcher to typically not cover recognizing data and disrupt stat monitoring.Fastened a difficulty that triggered the directional indicator to nonetheless be current on the minimap whereas concussed.
Boris
Fastened a difficulty that triggered Boris’ Sentry Gun Turret to be resupplied by the Hazard Zone ammo stations.
Crawford
Elevated the minimal harm of Crawford’s Mounted Vulcan’s bullet from 10 to 12.Elevated the accuracy of Crawford’s Mounted Vulcan after firing for a small time frame.
Dozer
Fastened a difficulty the place Dozer may teleport on the map after interacting with Ranger whereas having his defend outfitted.
Engineer
Lowered the pace at which the RPG & Recoilless projectile travels by 17percentDev Remark: We noticed that gamers have been utilizing the rocket launchers primarily for anti infantry use and sniping autos with ease at vary, thus we need to make this a bit extra of a skillshot to carry out at an extended distance.
EOD Bot
We’re getting intel that the Penguins have tampered with the EOD Bot which triggered it to not blow up from a delicate influence from stationary autos. We are able to’t determine if this was intentional or not, and we’ve but to work on a translator for the Penguins.EOD Bot’s well being has been lowered from 400 to 300, possible additionally the Penguins’ doing.Added an impulse modification to the EOD Bot in order that when it will get shot with bullets it doesn’t push the EOD Bot round.Elevated the weapon sway on the Recoilless M5 whereas aiming down sights.Dev Remark: This could principally influence focusing on of infantry the place we discovered gamers have been utilizing the Recoilless M5 to snipe infantry at distance versus having it’s used in opposition to its supposed use-case, autos and buildings.
Weapons
Fastened incorrect charge of fireplace on AC9 Prolonged and AM40 Subsonic Magazines.Fastened weapons lacking the recoil penalty when Underbarrel Launcher Attachment is presentFixed a difficulty that triggered 40mm Underbarrel Incendiary Grenade Launchers to typically not deal harm to playersFixed a difficulty that triggered the 40mm Underbarrel Smoke Launchers to have their smoke blown out virtually instantly in wet circumstances.Fastened a difficulty on the SWS-10 that triggered shell ejects to be misplaced in third-person perspective.Fastened a difficulty that triggered 4x and better scopes to not glint on the XM8, Type88 and RPK LMGs
Autos
Anti-vehicle missiles harm now deal primarily deal blast harm. Zero level adjustment for Assault Helicopters and Jet anti automobile rocket pods.Barrage missiles will not give impulse to the automobile it fires from.Automobile fired Incendiary grenade convergence settings lowered to work for level clean hitsRHIB Boats on Noshahr Canals will now be deserted & destroyed after use a lot earlier and spawn a lot sooner, offering gamers spawning on the plane provider with a neater time attending to land.Fastened a difficulty that triggered the CAV-Brawler’s 40mm Incendiary Grenade Launcher to collide & explode with smoke plumesFixed a difficulty that prevented Radar Missiles from with the ability to lock on to a Stealth Heli in Stealth mode while it had been tracer dartedFixed a difficulty that may trigger a number of visible projectiles to spawn from tank cannons when fired (this didn’t trigger a number of cases of injury to be clear)Fastened a difficulty that triggered the LATV4 to not be displayed as impartial when referred to as in by an enemy in Hazard ZoneRemoved blast harm of 20mm flak to infantry and re-enabled the weapon.
Helicopters
Added thermal choice to helicopter gunner seats.Fastened a difficulty the place you’d use the incorrect exit level on the MV-38 Condor.Lowered yaw sensitivity of all helicopters barely. It ought to now be simpler for goal acquisition and controlling of the automobile.Enhancements to Nightbird first perspective crosshair place.
Assault Helicopters
Assault Helicopter pilot TOW Ammo elevated by 1.Assault Helicopter gunner aiming constraints have been decreased by rising the min and max diploma in pitch the participant can transfer the gun.3p digital camera positions adjusted to maintain the automobile extra centered and aligned to the cross-hair.Assault Helicopter gunner seat digital camera place has been moved up on KA-520 Tremendous Hokum Helicopter and gunner seat weapon place on the AH-64GX Apache Warchief.Elevated gunner charge of fireplace from 200 to 600.Assault Helicopter Gunner blast harm has been lowered from 20 to 18.Assault Helicopter Gunner beginning harm has been lowered from 40 to 25.Assault Helicopter Gunner overheat adjustment to satisfy the brand new traits.Assault Helicopter Gunner pace decreased from 800 to 350.Lowered harm Assault Helicopters take from AA of the Wildcat and Flak Explosions by 25%.Drag forces up to date for higher hover management and maneuverability.Made KA-520 Tremendous Hokum and AH-64GX Apache Warchief extra related, shifting the middle of mass for extra management, including extra horizontal pressure and adjusting drag to maintain high pace the identical whereas making hovering and route change sooner.Inertia tensor adjusted for each Assault Helicopters to be related in dealing with.
Jets
Lowered the speed of fireplace of Jet rocket pods 300 to 240.Lowered pitch stickiness of jets, you need to really feel that there’s noticeably much less weight after pitching up or down. Tell us your suggestions after attempting it out!
LCAA Hovercraft
Elevated acceleration responsiveness of the LCAA Hovercraft, it ought to really feel snappier while you give ahead enter and when trying to steer.Flip forces middle of mass moved to middle of auto as an alternative of originating from the drive fan.Dev Remark: This makes the hovercraft flip extra like a automotive and will increase the motive force management of this automobile.Tweaked damping values to make sure LCAA Hovercraft drifts much less and involves a halt faster permitting gamers to have extra management over driving and steering.Elevated yaw acceleration to permit for faster and extra responsive turning.