Now that Patch 13.14 is dwell, let’s see what Riot has deliberate for the upcoming LoL Patch 13.15, which goes to be launched on August 2, in accordance with the official patch schedule.
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Picture Credit | Riot Video games
LoL Patch 13.15 Notes Overview
Patch 13.14 marked the beginning of the second ranked cut up of the season. Gamers may have a second probability to grind to their desired Elo, and alongside the ranks reset, Riot determined to convey main tweaks to fairly a couple of champions, together with Zyra, Xerath, and Lissandra.
Whereas these are all welcome adjustments, the final impression is that the sport has entered as soon as once more a stale state and basic adjustments could be wanted to shake issues up once more. For now, nevertheless, we now have little data on what could be coming within the subsequent patch.
Two patches in the past, Riot had intentions to shake up the highest lane meta, buffing a few of the least common picks. Most of these adjustments didn’t find yourself making it by way of, so this could be the proper second to implement them.
On July 24, nevertheless, lead sport designer Riot Phroxzon revealed they’ve plans to nerf the AP model of Kai’Sa, in addition to change the interactions for Statikk Shiv and Evening Harvester on champions like LeBlanc. He additionally added that they’re monitoring the Statikk Shiv and that they assume it’s applicable for many customers thus far. Moreover, they want to nerf Glacial Increase and a few of the stronger champions like Aatrox, Ivern and Shyvana.
Riot Raptorr, alternatively, shed some mild on their stance between mid and jungle Naafiri. They’ve been testing issues to make a wholesome jungler however concluded they wish to give attention to balancing her across the mid lane first. With that in thoughts, the PBE jungle-oriented adjustments have been pulled again.
With the beginning of the Summer season occasion, alternatively, plenty of gamers will give attention to the brand new sport mode, LoL Enviornment. The 2v2v2v2 has been properly obtained by the group and it will likely be the spotlight of the following month. Riot additionally launched an Enviornment micropatch whereas additionally saying the preview of the Patch 13.15 adjustments. The primary couple of adjustments have already hit the dwell servers, whereas the others might be coming quickly. You’ll find all of the adjustments on the very backside of this web page, after the Patch 13.15 adjustments for Summoner’s Rift.
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How will the upcoming patch influence the meta?
Whereas we do have some numbers from the adjustments, it’s nonetheless too early to guage how the meta will shake up. That mentioned, the smite change on pets might be useful to all these champions that use them, reminiscent of Ivern, Annie, and Yorick, which coincidentally all occur to be on the patch record.
Other than that, we’ll should see how they plan on nerfing the remainder of the stronger champions since Maokai and Sejuani have had an insane presence in aggressive video games, and Aatrox is S-tier in solo queue proper now.
Patch 13.15 Tentative Adjustments
Annie
Tibbers resists modified from 30 – 90 (based mostly on rank) + 5% AP ⇒ 30 – 90 (based mostly on degree) + 0% AP
Tibbers well being modified from 1300 – 3100 (based mostly on rank) + 75% AP ⇒ 1150 – 3500 (based mostly on degree) +50% AP
Caitlyn (buff)
Passive crit probability ratio: 1.2 ⇒ 1.3
R crit ratio: 2.5% injury per 10% crit ⇒ 3.5% per 10% crit
Camille
AD progress: 3.5 ⇒ 3.8
R on hit base injury: 5/10/15 ⇒ 20/30/40
Gwen (buff)
HP regeneration: 8.5 ⇒ 9
W resists: 17/19/21/23/25 + 7% AP ⇒ 22/24/26/28/30 + 7% AP
Nami (buff)
Q injury: 75/130/185/240/295 ⇒ 90/145/200/250/310
Passive MS: 90 ⇒100
Passive AP Ratio: 20% ⇒ 25%
Heimerdinger
RQ turret well being: 600 – 1450 + 25-200% AP ⇒ 725 – 1525 + 50% AP
RQ turret resists: 10 – 80 armor /25 – 65 MR ⇒ 30 – 90 for each armor and MR
Ivern
Base MR: 32 ⇒ 30
MR progress: 2.05 ⇒ 1.30
W ally base injury: 5 – 15 ⇒ 10 – 30
E base defend: 80 – 220 ⇒ 85 – 245
E defend AP ratio: 75% ⇒ 50%
Daisy period: 60 seconds ⇒ 45
Daisy base well being: 1300 – 3900 (based mostly on rank) ⇒ 1000 – 4400 (+50 per degree till 12, then +400 per degree)
Daisy base resists: 20 – 100 (based mostly on rank) + 5% AP ⇒ 30 – 90 (based mostly on degree) + 0% AP
Daisy AD AP ratio: 30% ⇒ 15% AP
Daisy shockwave injury rescripted in order that whole shockwave injury is unaffected by the AD nerf
Kai’Sa
Q AP ratio: 30% ⇒ 20%
W cooldown refund: 77% ⇒ 75%
Base well being lowered from 670 to 640
Maokai (nerf)
Q bonus monster injury: 100 – 180 ⇒ 80 – 160
Naafiri
Packmates now deal 25 – 75 bonus monster injury
W now impacts untargetable enemies
Rell (faraway from patch)
Sejuani (nerf)
W whole injury: 50 – 230 ⇒ 30 – 210
Taliyah (buff)
Q Injury: 45-125 ⇒ 50-130
E Cooldown: 18-14 ⇒ 16-14
Injury to monsters: 150% ⇒ 175%
Yasuo
P defend now makes use of progress scaling as a substitute of uneven scaling, numbers unchanged – Protect worth will at all times go from 125 to 600 however stronger early on (+30 at degree 3, +75 at degree 6, +125 at degree 9, +79 at degree 16)
Yone (buff)
W defend: 45 – 65 ⇒ 55 – 75
Yorick
Maiden well being modified from 350 – 3300 (rank) + 75% HP ⇒ 400 – 1650 (degree) + 60% HP
Maiden now 10 – 50 (10 – 18 scaling) armor/MR
System Adjustments
Smite
Now offers 20 – 160 injury to pets as a substitute of normal injury (600/900/1200)
20% motion pace gradual for two seconds unlocks after reaching tier 2 smite
Glacial Increase
Zone gradual: 30% (+3% per 100 AP)(+4% per 100 bAD)(+9% per 10% heal and defend energy) ⇒ 20 (+6% per 100 AP)(+7% per 100 bAD)(+9% per 10% heal and defend energy)
Evening Harvester
Now solely triggers on auto assaults, direct spells, and pets (not oblique results)
LoL Enviornment micropatch adjustments
Cassiopeia
E bonus injury ratio: 60% ⇒ 45%
E heal ratio: 10/11.5/13/14.5/16% ⇒ 10/10.5/11/11.5/12
Kai’Sa
Passive on-hit base injury halved
Passive lacking HP%: 15% ⇒ 10%
Her Summoners’ Rift nerfs for the following patch may even rely for the Enviornment sport mode as properly
Kindred
W on hit injury: 25 – 45 (+0.2 AD)(+0.2 AP)(+1.5% present HP, + 1% per mark) ⇒ 10 – 30 (+0.1 AD)(+0.2 AP)(+1% present HP, + 0.5% per mark)
E lacking well being proc: 8% ⇒ 5%
Kog’Maw
W bonus magic injury: 3/3.75/4.5/5.25/6% ⇒ 2/2.75/3.5/4.25/5%
Taric
Q therapeutic HP ratio: 0.00750 ⇒ 0.005
Q therapeutic per stack base: 20 ⇒ 15
Q Therapeutic AP ratio: 0.1 ⇒ 0.07
E capability haste: – 30 Capacity haste ⇒ – 50 capability haste
R invulnerability period: 2.5 seconds ⇒ 1.75 seconds
Twitch
R bAD: 40/55/70 ⇒10/20/30
Vayne
Q Complete AD ratio: 75 – 115% ⇒ 60-100%
W % well being: 6 – 10% ⇒ 4-6 %
Moonstone Renewer
Bugfix: Now not has minor recursive chain therapeutic
Chain heal quantity: 40% ⇒ 30%
Chain defend quantity: 45% ⇒ 35%
Redemption
Heal quantity: 350 – 700 ⇒ 250 – 500
Perseverance (Increase)
Bugfix: now accurately amps base HP regeneration as a substitute of all hp regeneration
LoL Patch 13.15 Enviornment Steadiness Adjustments Preview
Akshan
Q: Injury: 5-85 (+80% Complete AD) ⇒ 15-135 (+100% Complete AD)
W: Revive Well being Share: 33% ⇒ 60%
E: Assault Pace coefficient: 30% ⇒ 45%
R: AD Ratio: 10% ⇒ 20%
Bard
Chimes wanted per improve tier: 5 ⇒ 2
Meep AP Ratio: 30% ⇒ 60%
W Prep Time: 10 seconds ⇒ 8 seconds
W [New]: +70 Capacity Haste
W Max Packs: 3 ⇒ 33
W Therapeutic: 2x
E [New]: +70 Capacity Haste
Blitzcrank
Passive Mana Protect Ratio 1.1 ⇒ 1:2
Passive CD 90s ⇒ 30s
Q AP Ratio: 1.2 ⇒ 1.5
Q +40 Capacity Haste
R Passive Base Injury: 50/100/150+ (30/40/50% AP) ⇒ 60/110/160+ (40/50/60% AP)
R Energetic AP Ratio 1 ⇒ 1.3
Kassadin
Q Base Injury: 65/95/125/155/185 ⇒ 100/130/160/190/210
W Base Injury: 50/75/100/125/150 ⇒ 75/100/125/150/175/220
R Base Injury: 70/90/110 ⇒ 100/120/140
R Stack Injury: 35/45/55/45/55/65
Katarina
Passive injury: 68 – 240 (based mostly on degree) (+ 60% bonus AD) (+ 70/80/90/100% (based mostly on degree) AP) ⇒ (80% bonus AD)
Passive Reset CDR: 15 ⇒ 20
Q injury: 80/110/140/170/200 (+35% AP) ⇒ 80/110/140/170/200 (+50% AP)
E Base Injury: 20/35/50/65/80 (+40% AD) (+25% AP) ⇒ 50/65/80/95/110 (+50% AD) (+35% AP)
R Magic Injury Per Dagger: 25/37.5/50 (+ 19% AP) (16% BonusAD) ⇒ 50/62.5/75 (+ 22% AP) (16% BonusAD)
Okay’Sante
Q base cooldown: 3.5 seconds ⇒ 2.755 seconds
E: +20 Capacity Haste
Rammus
Q MS: 25-39% (lvl) ⇒ 50-78% (lvl)
Q AP Ratio: 100% ⇒ 125%
W Armor: 35 + (40/50/60/70/80% whole AR) ⇒ 35+ (60/70/80/90/100% whole AR)
W MR: 10 + (30/35/40/45/50% whole MR) ⇒ 10 + (40/45/50/55/60% whole MR)
E Taunt Length: 1.2/1.4/1.6/1.8/2 seconds ⇒ 16/1.8/2/2.2/2.4 seconds
E AS Length: 1.2/1.4/1.6/1.8/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds
R AP Ratio: 60% ⇒ 100%
Xerath
W Base Gradual: 25% ⇒ 40%
W Enhanced Gradual stays unchanged (60/65/70/75/80%)
R Injury per stack: 20/25/30 ⇒ 30/35/40
Ziggs
W: +30 Capacity Haste
E AP Ratio: 30% ⇒ 40%
E Gradual: 10/20/30/40/50% ⇒ 30/40/50/60/70%
Champion Nerfs
Alistar:
W cooldown: -30 Capacity Haste
R cooldown: -50 Capacity Haste
Annie
Corki
Package deal Length: 60 seconds >> 15 seconds
W cooldown: -30 Capacity Haste
Heimerdinger
Q Turret HP Decreased by 30%
E cooldown: -30 Capacity Haste
Jax
E cooldown: -30 Capacity Haste
R Passive Proc Base Injury: 60-160 ⇒ 40-120
Kayle:
R cooldown: -50 Capacity Haste ⇒ -100 Capacity Haste
Base Injury: 200-400 ⇒ 50-150
Kennen
W Activate Magic Injury: 70/95/120/145/170 (+80% AP) ⇒ 70/90/110/130/150 (+60% AP)
R Bonus Resist: 20/40/60 ⇒ 20/30/40
R Injury: 40/75/110 (22.5% AP) ⇒ 30/55/80 (+18% AP)
Poppy
W cooldown: -30 Capacity Haste
E cooldown: -30 Capacity Haste
Wukong:
Q Base Injury: 20-120 ⇒ 10-90
W cooldown: -30 Capacity Haste
R Base Max HP Injury Per Second: 4-8% ⇒ 3-6%
Yorick:
Passive Spawns a grave each 6 seconds ⇒ 8 seconds
Ghoul HP lowered by 30%
Programs Buffs:
Guardian’s Dirk
Echoes of Helia
Shard Heal: 20-80 ⇒ 40-160
Shard Injury: 30-180 ⇒ 45-270
Hextech Gunblade
Capacity Energy: 70 ⇒ 80
Omnivamp: 15% ⇒ 20%
Workers of Flowing Water
10% MS ⇒ 15%
Passive Proc AP Granted: 45-70 ⇒ 60-90
Passive Proc Haste Granted: 30 ⇒ 35
Earthwake (Increase)
Base Explosion Time: 1 second ⇒ 0.75 seconds
AoE Vary past sprint finish: 50u ⇒ 100u
Base Regen: 500% ⇒ 600%
Perseverance (Increase)
Programs Nerfs
Naafiri Cameo
Windspeaker’s Blessing
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